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This tutorial shows how I made the image Bedazzlement3

1

To begin with I decided I wanted to try and blend some "fractal" images with Bryce to make some interesting combinations. Fractal images are created from a very simple mathematical formula, that can produce incredibly complex results! So much so that only a computer can calculate the string of answers. It was found that the vast amount of results of these computations, when displayed on a computer screen in graphical format, produced the most intricate, strange and yet beautiful images! To the left is an image created with Aros Fractals. This program, and others can be downloaded from http://www.download.com some are free, others shareware (search for "fractals" and you should find several). So I made a few suitable images using these programs, just mess around and have fun! :)  To learn about working with the fractal programs I'd suggest looking up newsgroups, several deal with fractal art, and the folk in them may help or have tutorial sites. I'd suggest saving the fractal pictures  in "Bitmap" form (files have the suffix ".bmp" in that case to show you they are bitmaps) as that doesn't lose quality when you save the image (jpeg ".jpeg" images DO lose quality and thus you should never save vital images in this format, you can save pictures out later as ".jpg" images if you want them saved in small file size such as for the Web (.jpgs lose quality but are very small in size, that's their advantage)
2 So I made a scene with Bryce to begin with
(left). Now I was going to apply the fractal images I had made as "textures", that is the surface material of the objects. When you apply a texture, it can be set in many different styles, so that the image will be aligned with the object in different ways, such as from the top down, or as if the object were a sphere etc, this can give rise to many interesting effects, but in this case I stuck to the usual "Parametric" style (the default).
  You can see the pyramid is selected (red colour), so that's what I'll apply the first texture to.  Click the little "M" button, that will let you enter the Materials lab, where you can edit textures and other stuff.

Everyone knows pyramids are cool, just ask the Pharaohs! ;)

3   Now we're in the Materials Lab, we can start to work. I decided I wished the fractals to actually affect the surface contours of the pyramid, this is called "bump" as it makes it bumpy! :> So Click the dot at BUMP HEIGHT into the A Channel. (1)
  To get images to show on the surface, similar to the bump height, you have to click the DIFFUSE and AMBIENT buttons into a channel (2). Now that it's prepared, I'll actual select the image I wish to use.
  To do this, first click the "P" button
(3) on the bottom, that lets you manipulate the image texture, then click the button directly above it. This lets you access the TEXTURE SOURCE EDITOR
 

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