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ERYNAVAR
Fantasy Campaign Setting: Intro
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This is a fantasy campaign setting suitable for
3rd Edition D&D, designed by myself, based on the world in my
novel. Started 16/02/2003
Updated last 16/07/2005 NOTES: Maps are very large files, and open
in new windows, they are so large as to allow printing of fine details.
Other images are usually 800x600 and 250k approx.. Maps created
using Campaign Cartographer Pro2, from ProFantasy
Software. This is an ongoing creation so if documents etc are
incomplete, come back from time to time :)
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ERYNAVAR:
Over five thousand years ago, a terrible war devasted
the entire world. The Necronian Wars are now a horrible memory to
some, a night-time whispered horror to most. Vast areas were devastated,
and some still remain poisonous, or worse, to this day. However,
despite more than nine-tenths of life having been wiped out, civilization
has returned, though it faces many dangers.
With the return of knowledge, magic has flourished in
some places. Adventurers loot ancient battle sites for stupendous
wealth...but few return alive from the old war grounds...
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THE WORLD:
Erynavar is not a normal world such as we on Earth live
on-- it is a Gate World, one of the Pillars of Creation, it serves
as a link to many Universes. Because of this, magic and strange abberations
of the normal laws are common. While lands can be roughly mapped,
what they can't show is that a seemingly small valley maybe hundreds
of miles long, while it should only be two or three. Whole continents
exist in improbable places that are reached by daring captains or
crafty wizards. Overhead, two great moons circle: Gealach--white with
beautiful rings, and Dhuin, a vast dark shadow. Those in the Equitorial
regions can see the "Green Pearls of Relarn", a glittering
swathe of green coloured moonlets...the remains of a moon destroyed
in the hideous Necronian Wars. Some daring souls say a strange red,
prism-shaped moon stands over the far, mysterious South polar regions.
The great kingdoms of the past are gone, now legionaries
in the Messenik Empire, wizards form Alba, slavers from Kalik, traders
from the Aschentium Merchant Guild, honorable knights from the Algandian
Empire (the last relic of the ancient lands), all these and more strive,
fight, live, explore, and die! |
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This work and images, copyright Steven James,
2009. All specfic items relating to Dungeons and Dragons come under
the Open Game License, and respective copyrights and rules apply
and are acknowledged.
Dungeons and Dragons, copyright Wizards of the Coast.
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All original art, writing on this site, copyright of
Steven James, "Silverblade the Enchanter" ©2009
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