ART GALLERIES
RHINO MODELS 2014
RHINO MODELS 2012
RHINO MODELS 2010
CHARACTERS
LANDSCAPES
FANTASY 2012
FANTASY 2010
FANTASY 2009
--OTHER ITEMS--
--VUE ITEMS--
ATMOSPHERES
--BRYCE ITEMS--
--TEXTURES--


"Rhino" is my favourite 3D modelling program.
Note: a lot of my renders are done on "Maxwell".

DROW HAND CROSSBOW
Started 2nd July 2009 - Finished 11th July 2009

I decided to re-make the entire design of the traditional hand crossbow! The problem is, having a pistol grip on them, means it's at 90 degrees to the bow, this means it sticks out...making it awkward to carry and hard to hide

So I designed one with bow and handle inline, using a wire "Puller claw" to cock the weapon. Sneaky, eh? It also has a 3 shot magazine, and fires small solid bolts, not "arrows".


UV mappinmg #4 finished!

UV mapping so textures line up neatly

UV mapping the handle done

UV mapping the handle

Finished! :)

Bolt


#14 Top of magazine open


# 13

#12


#11


#10 showing Rhino "wires"


#9


#8


#7


#6 solid claw pull would be too heavy so made it wire!


#5 added magazine


#4


#2

 


Initial start #1

 

 

DROW CUTLASS
Started 11th June 2009 Finished 26th June 2009
Ok, so I have no life :p May as well do something useful with it! ;)

Drow are nasty, but stylishdark elves, I had an idea to make a scene with them, but didn't like any of the 3D weapons I had for them. Drow live in the Underdark and in baroque cities, and are dirty backstabbing, assassination loving SOBs, who fight in tunnels, city streets, etc. So frankly, the idea of them using long weapons, impracticle in such situtations, didn't make sense to me!

Thus, I decided to make a suitable cutlass for them ;)


Finished! :)

Drow Cutlass # Test 9

Almost done! Used a "coating" to make the blade very lustorus and unusual.

Drow Cutlass # Test 8.

Darker, less flashy version of the bronze/brass I've made, plus the sheath.

Drow Cutlass # Test 7.

I made a texture and bump map for the handle. I sued the bump map, modified to drive dispalcement on the grip, making it look like slightly bulging between the wires

Drow Cutlass # Test 6

Early test, with textures. The blade is meant to be "adamantine" a fantasy metal, dark and incredibly hard and strong, so I'm trying to suggest that. Magic runes warn of the enchantments upon the blade!

Drow Cutlass # Meshed.

here you can see the angle brackets on the back. One in middle for if the blade is worn on a strap sloping over the back shoulder (i.e. the weapon is worn on the back).

 

Drow Cutlass # Fuller

The fuller is where a blade is thinned and curved, it adds strength and shape and lets the blade be lighter.

 

Drow Cutlass # Sheath

1st build of sheath. Later on, I removed the D-Rings, and put simple angle brackets on back for belt to pass though, which wouldn't be so spread far apart. The sheath is very broad anyway and the D Rings would be very far out on a belt.

Drow Cutlass # Fillet

Showing different way I filleted parts. Blend surface causes too much difference in the UV map in the foregorund leg, so I re-did that so it's all one peice. The back leg is a better way to do it, spreading out the points of the surface to from a bulge, and thus keeping the UV map in one piece

Drow Cutlass #16

Showing close up of how I blended the spider into the gem holder, by splitting and then using "Blend surface".

Drow Cutlass #15

Showing the curves of how the handle's built.

Drow Cutlass #14

Drow Cutlass #13

Close up of handle. I made a wire to wrap around the grip. The curve I used to make it, I split the grip with, then re-joined the grip up, so when I later UV MAP it, I have a precise guide for where it will be for texturing precisely! ;)

Drow Cutlass #10

Tried different greeble on the back end, but didn't like it, so went with earlier one.

Drow Cutlass #9

Drow Cutlass #8

Rebuilt the finger guard completely! Making it more ornate, moved it so the the legs of the spiders starting one each side, rather thna all underneath.

Added a "greeble" to the pommel, from a helix curve made around a circle, then "piped". Then duplicated and rotated the result.

Drow Cutlass #7

trying different materials for taste

Drow Cutlass #6

Close up of the handle, I scaled the points of the surfaces of the "legs" to bulge them, giving a more "spider leg" appearance!

Drow Cutlass #5

adding gems, becuase drow love them and for spider eyes!
Added grooves for the poison that comes ftom the spider fangs to flow along...muhaha!

Drow Cutlass #4

Adding the guard around the fingers, keeping with the idea of a spider, so 4 back legs of spider make the finger guard. Also a spike on the pommel for those nasty close-in fights!
And fangs for the spider.

Drow Cutlass #3

first material render to get a feel of it. Decided the guard would have a spider design, typical of the drow!

Drow Cutlass #2

Here you can see a slight degree of the "fuller". I didn't add an edge to the back of the blade as that would be too much trouble, and wasteful. I fillet everything by the way that's majorly visible as that helps a ton with realism but makes polygon counts huge.

Drow Cutlass # 1
And so it begins! I'm making the shape different to the typical "Carribean" cutlass, as the drow are much more elegant, and I want it to be a stabbing as well as slashing wepaon.

 


warlock rod modelling in rhino
WARLOCK ROD
10-10-2008
An item I made for roleplaying characters, a magical rod :)

SMALLJAMMER
Started 19th April 2008

Smalljammers are a special type of fantasy space ship from the "Spelljammer" fantasy space setting for Dungeons & Dragons. They are living, magical ships.

Soon after I started building it, I found the deckplans were totally wrong, lol, no way the ship could have two decks, at it's size ;) So, going with one deck.

Smalljammer #25
Smalljammer #25
Another shot so you can see room layout inside, with Observation Cabin hidden.
Smalljammer #24
Smalljammer #24
Main hull rendered as glass to show internal walls. I think corridor at one side, rooms off it, is effecient :)
Added some "organic shaping" to joint between hull and wings.
Smalljammer #23
Smalljammer #23
Connected tail to main hill using a curve projected to hull, used that to split a copy of the hull surface, then blend surface tail to hull. Then added itnernal walls and booleaned out a doorway, and boolean intersection of hull and door cutting solid, to make the door itself.
Smalljammer #22
Smalljammer #22
Still not happy with eyes, so re-did them again, lol.
Smalljammer #21
Smalljammer #21
Added ribbing to wings to make it look more unusual, and used "cage edit" on the mouthparts to warp into more organic, interesting shape.

Smalljammer #20
Added wire frames for eyes, but, meh don't like them.made using surfaces, sphere and Arrayed planes, curve form intersecction of them and the eye glass, then pipe the curves

Smalljammer #19
Full shot

Smalljammer #18
Wasn't happy with the eyes, looked too bland, so made these ones instead.
Smalljammer #17
Smalljammer #17
Current render, with rough approximation of original colour
Smalljammer #16
Smalljammer #16
Added the "Observation Cabin"
A sortof ovoid for folk to view space from, etc.
Smalljammer #15
Smalljammer #15
Added window "eyes"
Smalljammer #14
Smalljammer #14
used "cage edit" to spread the tail end and flukes out much wider
Smalljammer #13
Smalljammer #13
As #12, but no wires.
Smalljammer #12
Smalljammer #12
Hull split, showing man-figure inside to give scale, and Rhino "curves"
Smalljammer #11
Smalljammer #11
Small render
Smalljammer #10
Smalljammer #10
large render, showing tail and tail fluke.
Smalljammer #9
Smalljammer #9
Split the mouth, then used "Blend surface" to mate it with the body. I made a copy of the body, removed the outer surface, deleted rest, then split with an oval surface. This gave me a proper cut out to blend the mouth to the hull with. Then deleted the spare hull, keeping solid original.

Smalljammer #8
Smalljammer #8
To get mouth to blend in nicely, I bulged it out from the original ovoid (which went inwards at rear, as it's an ovoid), using "cage edit", so it won't leave a dip, before flaring up to meet the hull. Basically I want the mouth to blend in smooth shape, not with a dip or ridge.

Smalljammer #7
Smalljammer #7
Bah, didn't like the bulge in centre of hull, it was causing too many problems, rebuilt hull, again, lol, so it's smoother at front. Re-working mouth too, make it look less like scorpion claw, more like manta-ray mouth.

Smalljammer #6
Smalljammer #6
Added a sort of "mouth", the ship resembles a manta ray. Booleaned out interior of hull to give a soild hull with thickness 5 inches approx (0.4 inches actual), for later work. Cut out hole for "Observation Cabin".
Smalljammer #5
Smalljammer #5
Close up of hull front
Smalljammer #4
Smalljammer #4
Blended wings to hull a bit better.
Smalljammer #3
Smalljammer #3
So I made a totally new central shape. The hull (crew area) is about 20' wide by 40' long. Only big enough for 1 to 3 man ship really.
Smalljammer #2
Smalljammer #2
Made a deck according to the deckplans and...lol, deckplans are totally impossible!!!
No sodding way it could have two decks, the "hull" here is exact scale.
Smalljammer #1
Smalljammer #1
I began with the wings, the main feature.

 
ACCELERATOR
Started 31th March 2008

Finished 08-04-2008
 
Accelerator Final!
Accelerator Final!
Finished! well, all but some more detail work on the frame ;)
800x600 size
1024x768 size
Accelerator #31
Accelerator #31
Close up of pedals and gears
Accelerator #30
Accelerator #30
Adding pedal power system for rotating the weapon
 Accelerator #29
Accelerator #29
More greebles!
"Greebles for EVERYONE!" ;)
 Accelerator #28
Accelerator #28
Adding "greebles" on the barrel
Accelerator #27
Accelerator #27
Nice colour render for ya :)
Accelerator #27 large render, 1600x1200
Accelerator #26
Accelerator #26
Showing other side, "at rest" position with new clamps
Accelerator #25
Accelerator #25
Re-did the clamps for holding gun onto triangle. Made them shims welded to triangle, much more exotic,smooth.
Large render version
Accelerator #24
Accelerator #24
Showing magazine in "at rest" position, with breech closed, ammo tube rotated up so ammo won't fall down.
Accelerator #23
Accelerator #23
Showing fancy "greebles" on magazine, and how ammo is loaded in
Accelerator #22
Accelerator #22
Magazine details. End cap is rotated into postion over open breech using handle.
Accelerator #21
Accelerator #21
Added magazine, rendered in glass to show ammo inside
 Accelerator #20
Accelerator #20
Added chair for operator to sit on.
Accelerator #19
Accelerator #19
More greebling done, didn't like previous, simple style on wheel, so added curls made frpm pipes of varying diameter and "rounded ends", booleaned to spheres. Since gems are inset, also had to boolean gem out of the curl, so they would reflect properly.
Accelerator #18
Accelerator #18
Starting to add "greebles". Greebling is adding useless detial to a model, that adds fun and realism. In this case, gems etc on gear wheel. Wires holding the glass orb, given pads to hold the glass, and boolened off outside the glass.
Accelerator #17
Accelerator #17
I cut the big gear wheel in half, so the clamps holding barrel & telescope, wouldn't get blocke dby it, and i'ts uneeded to have whole circle gear, as only half actually cna ever turn the cogs on bottom of triangle. "I R Dumbass" for not figuring thta out sooner! ;)
Accelerator #16
Accelerator #16
Front view of the scope, I raised the barrel up to same height.
Accelerator #15
Accelerator #15
Added sight scope. It's fancy, held by a fantastical bracket. It's a short spotting scope but very wide, not one that comes right up to the eye.
Accelerator #14
Accelerator #14
Lid of the cup, open, showing ammo.
Accelerator #13
Accelerator #13
The ring (to give user something to grab to pull up) wasn't right, re-did that, and redid all hinges, added small chamfer on outer edge, rather than flush where it mates with the lid or body. The chamfer would only work on one or the other, not both, grrr! Chamfer is import on prominent visible edges, to give highlights etc to give realism. 3D surfaces can have unrealistic edges of no thickness...which doens't occur in real life.
Accelerator #12
Accelerator #12
Added lock on other side of hinge, and made fancy Chinese style combination padlock (which did historically exist). The runes are "Dethek", dwarven Forgotten Realms © script!
Accelerator #11
Accelerator #11
Added a hinge on side, cup area is dangerous, ANYTHING in it gets fired out, so must have safety, hence the lid ;)
Accelerator #10
Accelerator #10
Rebuilt the cup entirely, as I wanted a smoother, all in one look. Used a "pipe" with a round end as basic shape, used "cage edit" to distort it, and split and "blend surface" part of the previous cup underneath, into it.
Accelerator #9
Accelerator #9
Added internal surface, mating the internal barrel, to the cup.
Accelerator #8
Accelerator #8
Added the cup, that ammunition is put into (and errant hands get lopped off by the magic accelerating them out the barrel too, lol!)
Accelerator #7
Accelerator #7
Large Rhino render of wireframe sofar.
Accelerator #6
Accelerator #6
Close up of clamp holding barrel to triangle, note chamfering increasing realism
Accelerator #5
Accelerator #5
I slimmed down the main triangular centre piece and the gear arc, as it's solid metal, it would be very heavy. Added clamps to hold barrel to triangle. Reduced length of "Muzzle break" thingy ;)
Accelerator #4
Accelerator #4
Support frame was too large and getting in way of parts I plan to add on, so rebuilt it. Added weapon barrel.
Accelerator #3
Accelerator #3
Added a large gear to move the pendulum-style inner triangle
Accelerator #2
Accelerator #2
It was a bit too large, as it's mean tot be a "Light" weapon, so scaled it down.
Accelerator #1
Accelerator #1
Accelerators are magical ship weapons for Spelljammer. Man is to show scale and let me work out where to add chair etc..

 

 
HAMMERSHIP
Started 4th March 2008
Finished 23rd March 2008
 
Hammerhsip 49
Hammership 49
Using tried and trusted image for hull texture, lol, just scaled it to tile nicely, and coloured it inside Vue itself, then added my procedural dirt mapping system. Much still needs done, deck and panelling needs UVmapped, most materials are not finalized yet.
Hammership 48
Hammership 48
Tried making large detailed hull material, but not happy with it.
Hammership 47
Hammership 47
Texturing the ram, using a BIG grescale image, to precisely drive a distribution function of a mixed material.
Hammership 46
Hammership 46
Showing more of the sial texturing
Hammership 45
Hammerhsip 45
Brought into Vue, first proper texturing done on the sails., design is not mine, lol, I can't draw! Done using a "shape" in Photoshop.
Hammership 44
Hammership 44
"Beauty Shot", rendered in Maxwell from Rhino, modelling done, bar minor tweaks! :)
hammership 43
Hammership 43
Same here, original art work would have the fore and stern castle with no railing, you could fall onto the main deck! Also added edging above the gills.
hammership 42
Hammership 42
Added stair bannister, and railings that were not on the original artwork, but should be there, in front of the turret!
Hammership 41,
Hammership 41,
I took out the rigging on the sails, added too many polygons :(
hammerhsip 40,
hammership 40
adding side panels and railing
hammership 39, you can see here how the railing was sticking out too much beroe, I used CAGE EDIT to  warp the parts into position
hammership 39
you can see here how the railing was sticking out too much before, I used CAGE EDIT to warp the parts into position
hammerhsip 38, showing how the rialing wasn't lining up right...and got fixed
hammerhsip 38
showing how the railing wasn't lining up right...and got fixed
hammership 37, front shot
hammership 37
front shot
Hammership 36, bow railing and ram
Hammership 36, bow railing and ram
Hammership 35, almost done ;)
Hammership 35, almost done ;)
hammership 34, rear panneling done
hammership 34, rear panneling done
hammership33, added capstan below for turning turret, then noted a problem! form original deck plans, not neough room! Oso I ende dup moving captan back, assuming it drives a gear, that turns the turret
hammership33, added capstan below for turning turret, then noted a problem! from original deck plans, not enough room! So I ended up moving captan back more than can be seen here, assuming it drives a gear, that turns the turret allows offset.
hammership 32, split surfaces off, so outer skin can be iron, as if iron clad ;)
hammership 32, split surfaces off, so outer skin can be iron, as if iron clad ;)
hammership31, turret rear, showing hingees for door
hammership31, turret rear, showing hinges for door
hammership30, started on the turret, man to scale, on 1' high block as the turret is going to be 1 high off floor, allowing for system to rotater it undeneath (many small rollers on axles)
Hammership30, started on the turret, man to scale, on 1' high block as the turret is going to be 1' high off floor, allowing for system to rotater it undeneath (many small rollers on axles)
Hammership29, showing the walls and rooms of the "head" section
Hammership29, showing the walls and rooms of the "head" section
hammership28, fixed the latch
hammership28, fixed the latch
hammerhsip 27, shows the latch on the cargo hatch oddly it isn'tfocued right, I@m not too used to Maxwell renderer! :)
hammership 27, shows the latch on the cargo hatch oddly it isn't focsued right, I'm not too used to Maxwell renderer! :)
hammership 26, hatch, I rendered this grey so detials can be seen of the chamfering, making corners not un-realistically sharp
hammership 26, hatch, I rendered this grey so details can be seen of the chamfering, making corners not un-realistically sharp
hammership25, support for the main sail
hammership25, support for the main sail,
has a cap it rotates on.
hammership24, the main sail done
hammership24, the main sail done
hammership23, rear most side fine tweaked
hammership23, rear most side fine tweaked
hammerhsip 22, side fins added
hammerhsip 22, side fins added
gills tweaked
hammership21, redid the ropes on the tail
hammership21, redid the ropes on the tail
Hammerhsip20, re-did the rear window, AGAIN! lol ;)
Hammerhsip20, re-did the rear window, AGAIN! lol ;)
Hammership 19, showing lower rear tial done
Hammership 19, showing lower rear tail done
Hammership18, showing reear top sail work
Hammership18, showing rear top sail work
hammership 17, the gills
hammership 17, the gills
hammership 16, rendered as glass to show some of the inner walls
hammership 16, rendered as glass to show some of the inner walls
hammership15, showing surround built around the eye
hammership15, showing surround built around the eye
hammership14, showing new head
hammership14, showing new head
hammership13 showing re-build of the eye to let floor be flatter for walking
hammership13 showing re-build of the eye to let floor be flatter for walking
hammership12
hammership12
Hammership 11, showing cocnern about the eye height and the FLOOR, eye is a cruved structure, any narrower and you end up havign totlaly curved floor, cannot make it flat except by putting in a false floor and that woudl raise it up so high there'd be no head height
Hammership 11, showing cocnern about the eye height and the FLOOR, eye is a curved structure, any narrower and you end up havign totally curved floor, cannot make it flat except by putting in a false floor and that would raise it up so high there'd be no head height
hammership 10, head begun
hammership 10, head begun
hammership 9 window done
hammership 9 window done
hammership5, closeup showing chamfering
hammership5, closeup showing chamfering
hammership4, rear window
hammership4, rear window
hammership3
hammership3
hammership2, real start!
hammership2, real start!
hammership1, start, didn't liek it so scrapped it all, lol!
hammership1, start, didn't liek it so scrapped it all, lol!

 
ONAGER MKI
Started 09-03-3008
Finished 14-03-2008
Making a new weapon for
the Hammership ;)
 
Onager22, finished! added side ropes, for anchoring on ships
 
Onager 21, imported into vue and Uvmapped and textured
Onager 20, rhino render with textures
Onager 19, beauty shot, showing off the 99% finished Rhino work! Next...uvmappign and texturing, eek!
onager 18, made torsion cables, OMFG, gah!!! pesky and gonna be a lot of polys! lol ;)
Onager 17, wasn't happy with way the recoil pad support boards were fitted, so re-did them and dove tialed them
Onager 16, showing arms and sling in different positions.  and re-did main uprights
Onager 15, showing alternate sling, for either being on ground, or firing or at rest
Onager 14, front shot
Onager 13, recoil pad and it's iron hoop clamp
Onager 12, the recoil pad
onager 11, re-worked the lever, trying to make it look more liek it was hand forged from iron
Onager 10,added chamfering to the ratchet wheel
onager 9, showing re-worked tip of arm, and how ropes for sling link to it
onager 8, showing the ratchet that stops the rope from slipping when being winched down
onager 7, showing the trigger system
onager 6, showing start of the recoil pad
Onager MK1, working on a catapult for the Hammerhsip ;)
Onager MKI
Onager MK1
Onager MK1

 
Rebuilding the Man-O-War
September 2007

Rebuilding this Spelljammer ship :)
 
Man-O-War texture test A
Man-O-War texture test
Man-OWar 2007 #19
Man-OWar 2007 #18
Man-OWar 2007 #17
2007/manowar_2007_11thumb.jpg
2007/manowar_2007_1kthumb.jpg

sentry drone 6
sentry drone 5
sentry drone 4
sentry dorne3
sdsentry drone 2
sentry drone 1
shield 1
morningstar1
morningstar 1a
Repeating Crossbow 3
Repeating Crossbow 2
Repeating Crossbow added 20/07/2007
CASTLE capstan1
CASTLE capstan 2
Castle 3
Castle 4
Castle 1 Castle 2

WASP WORK
Building Spelljammer ship
24-02-2007
Wasp 11 showing alternate rear end - Rhino3d - Maxwell Renderer
Wasp 10 showing laternate balustrades - Rhino - maxwell render
Wasp 9 showing rear eye decoration - Rhino3d - Maxwell Renderer
Wasp 8 showing my turret design - Rhino3d - Maxwell Renderer
Wasp 7 showing my re-design allowing access to upper and lower decks - Rhino3d - Maxwell Renderer
Wasp 6 - Rhino - maxwell render
Wasp 5- Rhino - maxwell render
 
Wasp 4 - Rhino - maxwell render
Wasp 3 - Rhino - maxwell render
Wasp 2 - Rhino - maxwell Render
Wasp1 - Rhino - maxwell render

Laser Turret Work
19-01-2007
I was making this for the Space Station but it grew...
being ill has it's advantages, lol, obsession with art as
a painkiller ;)
1024x768 render

 
Space Station1 Work
08-01-2007
This is continuation of a project I started 2 years ago
 

Older work, mostly

 
Stormflanker work
23-12-2006
 
Stormflanker6 Maxwell Render
Stormflanker5 Maxwell render
Stormflanker2 maxwell Render


Nautiloid
Work
2006

Squidship 2006 version
deathspider
fireplace
fireplace
fireplace
fireplace
mindlfayer
mindflayer
mindflayer UV
manowar
gunwing
light ballista
light ballista
light ballista
spaceport
panel
panel
roman fort
scene
scene
squidship
squidship
squidship
squidship
squidship
Tradesman
Tradesman
Tradesman
Tradesman

 

 

 

HOME
All original art, writing on this site, copyright of Steven James, "Silverblade the Enchanter" ©2012