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SMALLJAMMER
Model making in Rhino3D
Started 19th April 2008
Finished 301st March 2008
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Smalljammers are a special type of fantasy space
ship from the "Spelljammer" fantasy space
setting for Dungeons & Dragons. They are living,
magical ships.
Soon after I started building it, I found the deckplans
were totally wrong, lol, no way the ship could have
two decks, at it's size ;) So, going with one deck.
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Smalljammer #25
Another shot so you can see room layout inside, with Observation
Cabin hidden.
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Smalljammer #24
Main hull rendered as glass to show internal walls. I think
corridor at one side, rooms off it, is effecient :)
Added some "organic shaping" to joint between hull
and wings.
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Smalljammer #23
Connected tail to main hill using a curve projected to hull,
used that to split a copy of the hull surface, then blend
surface tail to hull. Then added itnernal walls and booleaned
out a doorway, and boolean intersection of hull and door cutting
solid, to make the door itself.
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Smalljammer #22
Still not happy with eyes, so re-did them again, lol.
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Smalljammer #21
Added ribbing to wings to make it look more unusual, and used
"cage edit" on the mouthparts to warp into more
organic, interesting shape.
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Smalljammer #20
Added wire frames for eyes, but, meh don't like them.made
using surfaces, sphere and Arrayed planes, curve form intersecction
of them and the eye glass, then pipe the curves
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Smalljammer #19
Full shot
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Smalljammer #18
Wasn't happy with the eyes, looked too bland, so made these
ones instead.
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Smalljammer #17
Current render, with rough approximation of original colour
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Smalljammer #16
Added the "Observation Cabin"
A sortof ovoid for folk to view space from, etc.
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Smalljammer #15
Added window "eyes"
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Smalljammer #14
used "cage edit" to spread the tail end and flukes
out much wider
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Smalljammer #13
As #12, but no wires.
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Smalljammer #12
Hull split, showing man-figure inside to give scale, and Rhino
"curves"
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Smalljammer #11
Small render
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Smalljammer #10
large render, showing tail and tail fluke.
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Smalljammer #9
Split the mouth, then used "Blend surface" to mate
it with the body. I made a copy of the body, removed the outer
surface, deleted rest, then split with an oval surface. This
gave me a proper cut out to blend the mouth to the hull with.
Then deleted the spare hull, keeping solid original.
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Smalljammer #8
To get mouth to blend in nicely, I bulged it out from the
original ovoid (which went inwards at rear, as it's an ovoid),
using "cage edit", so it won't leave a dip, before
flaring up to meet the hull. Basically I want the mouth
to blend in smooth shape, not with a dip or ridge.
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Smalljammer #7
Bah, didn't like the bulge in centre of hull, it was causing
too many problems, rebuilt hull, again, lol, so it's smoother
at front. Re-working mouth too, make it look less like scorpion
claw, more like manta-ray mouth.
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Smalljammer #6
Added a sort of "mouth", the ship resembles a manta
ray. Booleaned out interior of hull to give a soild hull with
thickness 5 inches approx (0.4 inches actual), for later work.
Cut out hole for "Observation Cabin".
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Smalljammer #5
Close up of hull front
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Smalljammer #4
Blended wings to hull a bit better.
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Smalljammer #3
So I made a totally new central shape. The hull (crew area)
is about 20' wide by 40' long. Only big enough for 1 to 3
man ship really.
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Smalljammer #2
Made a deck according to the deckplans and...lol, deckplans
are totally impossible!!!
No sodding way it could have two decks, the "hull"
here is exact scale.
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Smalljammer #1
I began with the wings, the main feature.
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