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STARTING INTO
DIGITAL ART
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For anyone interested in learning digital art:
1) See what's out there, see what interests you.
This lets you see what can be done, and some of it is jaw-dropping
and/or beautiful. Don't worry, you may not be able to do
that kind of work today, but you maybe able to do it in
the future. Like learning anything else, you don't master
it in a day ;) Much of the fun is learning how to do it!
This was my first 3D Image with Bryce, years ago:
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It may make me wince, now, lol, but it was FUN and kewl,
back then.
This is what I can do today: |
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Over time, you get better ;)
WWW.RENDEROSITY.COM
is one of the largest and widest user base amateur forums
(lot of pros hang out there too).
Lot of different application (programs/styles of digital
art) and art types can be found there.
You may need to register to browse the site though.
IMHO, the Fractal, Bryce, Vue and Mojoworld galleries are
very good.
-Poser work tends to verge into erotica or glamour, but
some of it is really great work.
Example of great digital art:
http://www.renderosity.com/mod/gallery/index.php?image_id=1613846
One of my fave artists is Callum5:
(semi-nudity)
http://www.renderosity.com/mod/gallery/index.php?image_id=1606864&member
His work is outstanding.
For more "professional" work,
CGTalk has many professional and high-end artists.
Scifi-Meshes.com
is home to many sci-fi artists, as you'd expect.
There is no "right way", to do anything in
digital work, lots of ways you can learn or discover.
Just find what's "fun" :)
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2) Digital art takes time to learn, however. But, unlike traditional
art, digital art can let you make fun and interesting work almost
instantly, like the semi-infamous "Chrome
Spheres over water In Bryce" ;)
I did them too, lol!
Digital art also lets you "undo" mistakes, a huge advantage
;)
To be "good" though, it does take time and effort like
anything else, but, it does remove some of the hassles of traditional
art, and can achieve somethings hard to do otherwise.
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3) It's most important to find an application ("app"
for short) that's *good for you*.
There is NO such thing as a "best" app. Only what you,
personally, enjoy using.
All the bells and whistles, and expense, don't matter. There is
a degree of snobbery in some parts of digital art, but most folk
with actual knowledge realize it doesn't matter if an image is
made with a free app, or a £10,000 one.
Also, most apps have demo (demonstration) versions you can download
to try out, to see if you like the app, *very useful* and good,
most though only work for a short period, or won't let you save
stuff etc (the Rhino3D demo, if I recall correctly, only lets
you save 25 times, as an example). Some have "personal learning
editions" demos, which are fully functional programs, but
have some limitations and usually add a big watermark on their
renders, so they are like demos you can use to learn with for
as long as you want.
Apps basically fall into 2 types: 2D (flat images), and 3D. Note,
the term "render" means "to render out an image",
usually reffers to a 3D program making a final 2D Image or animation,
you can then use to put in web pages, illustrate books, for films
or whatever.
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- My suggested 2D applications:
- Paint
Shop Pro (relatively cheap at £50 or so, this is my
personal fave).
- Photoshop,
expensive, £500, it does have some advantages over Paint
Shop Pro and GIMP, but not massively so. Good if you are seriously
into the subject, or mad-keen digital photographer, or professional.
- Photoshop
Elements, relatively cheap, cut down version of Photoshop,
I think Paint Shop Pro is much better for the cost.
- GIMP, free.
- You can paint, alter and enhance photos or 3D renders, with
all of the above apps.
- Corel
Painter is designed more for literally "painting",
than photo and graphic manipulation.
- CoreDraw
I personally don't like it, but some folk love it. Different
strokes for different folks! :) It's more for "vector"
work, which is a type of image dssign and look, but can do photo
manipulation. Vector work is easiest described as like cartoon
work, or decals, or labels. Adobe Illustrator is another vector
art program, though note that Photoshop and Paint Shop Pro do
have some degree of vector art ability.
- My Suggested Fractal Programs, fractals are
very peculiar art form based on mathematics:
- Apophysis, makes "fractal
flames", very beautiful, exotic images.Free. What I used
to make my
fractal images.
- Ultrafractal, bit
more complex, costs about £40, does more traditional fractals
but very powerful.
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- My suggested 3D apps:
- Bryce,
5.5 version is free, legal, from
www.download.com. Full
version 6 is £35. This is one of the classic, fun-to-use
amateur 3D apps and what I started with :)
Note that high end profesional apps have very technical, unpleasant
interfaces. Bryce, Poser and Vue are liked because they are
easy to use and understand.
- Vue, my favourite,
price various from low to high, depending on what version you
want. Similar to Bryce, it's capable of extremely realistic
landscapes/forests (as well as other scenes, such as almost
realistic interiors). Has a "Personal Learning Edition".
- Poser, £150,
this app is for setting up "Posing" people, creatures
and scenery. It doesn't do landscapes/backgrounds.
Many people take items made in Poser, into other apps, and render
in Bryce, Vue etc (that's what I do).
- Daz
Studio, this is a free app from www.DAZ3D.com,
that lets you take Poser people/items, and pose them, so it's
an alternative to Poser.
- Zbrush,
very odd app, it lets you sculpt as you would with clay or a
paint brush, so you can sculpt creatures in high detail, as
well as other things like paint colour on the objects, and make
very peculiar 2D work with a 3D look. That's what Callum5 uses
to make the body jewellery and armour in image linked earlier.
Zbrush can render images, but is primarily used for making 3d
models. £200 or so.
- Lightwave,
the cheapest of the "professional" 3D apps, it's about
£500 or so. It renders faster than amateur apps, and is
primarily used for animations, but can of course, do still images.
- Blender,
free. Takes getting used to but can do professional quality
work, actually. It can also make 3d models.
- Moment of Inspiration, a free
3d model maker program. It's very similar to my favourite 3d
model maker: Rhino
(which is expensive). Very easy to pick up method of modelling,
IMHO. It can't make scenes or images, just models for other
apps to use, so you could make a boat, or spaceship, a house
or whatever.
- Wings3D,
only a 3d Model maker, free. uses "polygon" modelling.
Takes a bit of getting used to the idea of polygon modelling,
bit like playing with clay mixed with Lego.
- Maya,
one of the main professional 3D apps. very powerful and very
expensive. However, a free "personal
learning version" exists.
There's many, many more out there though!! Silo (model maker), 3DCoat
(modelmaker), Modo, 3DMAX, XSI,etc etc. |
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4) There are TONS of tutorials on the Net on how to use these
and many other apps, Renderosity has a pile of them. There are
a lot of my own free tutorials on my site,
as you may have noticed... ;)
Make use of them, save or print them, so you can reference at
need, as they come in really handy.
If you get heavily into a particular app, there are DVD tutorials
you can buy from Gnomon,
Digital Tutors and
others.
Some of my favourite tutorial books, you can buy from Amazon.com,
on various subjects:
- Digital Lighting and Rendering by Jeremy Birn (a must!)
- How to Cheat In Photoshop CS3, by Steve Caplin
- Vue 6 Revealed by Richard Schrand
- Real World Bryce 4 by Susan Kitchens
- Creating 3D Worlds by Simon Danaher
- Photoshop Bible by Deke McClelland & Laurie Ulrich Fuller
- Digital Fantasy Painting Workshop by Martin McKenna
- Digital Horror Art: Creating Chilling Horror and Macabre Imagery
by Martin McKenna
Many digital art forums exist, like Renderosity, and CGTALK,
where you can get help and info.
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5) Some general tips:
- Always, ALWAYS make backups of your work, and save different
copies, e.g. say you are making "My monutains", save
sequential copies as you go along, "My Mountains1",
"My mountains2" etc if you have a problem, or accidentally
delete one copy, you can revert to another, and not go crazy
as you've lost all your work! ;) Saving back ups on DVDs and
CDs are good, or onto a second or external hard drive.
- Graphic
tablets are superb things for art, isntead of a mouse, they
use a "Pen" to draw, paint etc with, which makes are
work far easier, for somethings, like making selections, painting
and fine photo manipulation. I like Wacom graphic tablets, but
cheaper ones are made by Genius and Trust.
- Make organized collections of items for your work, such as
materials, textures, 3D models etc. So if you've saved things
neatly, it's much easier to find them. For example, you save
textures (images used mostly for 3d work to make objects surfaces
look real, such as pictures of brick walls), if you save them
in categories: walls; metals, sky; wood and the like, far easier
to find things.
- Take notes of any serial numbers/codes you get with your programs
and jot them down into a specific notebook. Thus, if you ever
loose the original box etc, you still have notes. I also back
up emails I get from companies with such info. Very annoying
to lose the serial from an expensive app! ;)
- Try to keep the PC you use for art, seperate form oen used
for games etc. PCs tend ot get a bit unstable after a while
when loads of games etc get loaded onto them, removed, etc etc.
So try sticking to having one PC just for art.
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I hope you find this
of use! :)
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