#59: SHADOWS & LIGHT (Vue)
#58: ADVANCED DIRT MAPPING (Vue)
#57: SSS IN VUE 9, AND THE "SPECKLE" PROBLEM
#56: THE DEVIL IS IN THE DETAIL OF ART
#55: FIXING POSER CLOTHING
#54: MAKING "FOREST WAR - GOBLIN SHAMAN"
#53: MAKING A STUDIO RENDER FOR VUE
(and other apps)
#49: NEBULA MKIII (Vue)
#48: RENDER SETTINGS FOR VUE (Vue)
#47: POSTWORK - MAKING A RENDER INTENSE (Any)
#46: MAKING RIVERS THAT FOLLOW TERRAIN HEIGHTS (Vue or Bryce)

VUE (and others): DIRT ON THE BOTTOM

An important point about making realistic scenes in Vue, or other apps, is that dirt, staining and weathering is often built up in specific ways. For example, rocks in a river bed will be damp on the bottom, and thus darker.

  Here I will use the "layered material" ability in Vue6, but it can be done in other ways, of course :)
Also, while I use this to add water stains from a river on the bottom of rocks, dripping water going down walls, grit erosion horizontally on stone, etc are all possibile uses of this technique.

EXAMPLE: MOSS STAINED ROCKS

  These rocks are too bland, your eye will notice, in a render, that they don't appear real. Real rocks in your riverbed will be damp on the bottom, with moss etc.

initial rocks

To add moss or other stuff, I open the Advanced Material Editor, and add a new layer.
I then adjust that in the "Environment" tab, so that the moss appears on the bottom, with a little fuzziness on how the materials blend, as it's not a soild lien in real life.

material editor

And this is the result! It's not a huge difference, but it really does add up to enhance realism in a scene :)

rocks with moss


I hope you find this of use! :)
Silverblade the Enchanter, © 2008

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All original art, writing on this site, copyright of Steven James, "Silverblade the Enchanter" ©2012