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HOW TO MAKE PLANETARY RINGS
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This tutorial shows how I made the rings for the
planet in
Man-O-War

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1
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Ring planets are wonderful
visions of space, but how do you create them in 3d? The particular
problem being to recreate the wonderful banding.
It's not as hard as you may fear, actually! ;)
Download
and unzip this file, it contains a ring object for
use in 3d, and 2 Photoshop files for textures (you can work the Photoshop
files in most good paint packages) |
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To begin with we create the pattern we want for the
ring planet, here I use Paint Shop Pro, but you can also use Photoshop
and other packages.
3D textures like this are best created to square dimensions,
so make a new image, 512x512, this gives good size for clear definition
of finished image, the more complex the texture, the more detailed,
the bigger you want the initial picture. Very fine work maybe be at
1024x1024 or bigger.
Using the FILL tool in your paint package, you Edit its
properties. Ringed planets have many bands and variations. By adding
lots of different bands you can work out your overall pattern (in
Paint Shop Pro, left click below the gradient color bar to add more
color markers then change their color in the area to the left)
You can also add TRANSPARENCY in the area below in the
same way. White= Solid color, black=transparent, grey shades=varying
transparency. You don't need transparency but it maybe nice for your
finished result. |
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Once you have the fill gradient worked out, paint it
in, with the bars of colour being VERTICAL (it's easier for later
on).
As you know, the important thing about ringed planets
is the rings often have transparent areas that end up looking black
because of space behind it, to achieve the sharp areas of transparency
(rather than fading areas), the best way is to use the ALPHA CHANNEL .
Selections are saved into the alpha channel, and 3d packages,
like Bryce, use these for making transparent areas and other effects.
You can make the selections in a variety of different ways. If you
use FEATHER on the selection, the edges of transparent areas in the
finished image will not be sharp, but fade in and out, which maybe
what you wish.
Ths image shows the resulting Alpha Channel when the
selections have been feathered, with some being thin and wipsy. A
selection to the left, which wasn't feathered, stands out sharp. In
Paint Shop Pro, when you have your selection chosen, use SELECTION--SAVE
TO ALPHA CHANNEL. There should only be one alpha channel by the way,
delete more if you make too many. You can add to a selection by holding
down the SHIFT key, so you can end up with many bands. It is very
important to note the selections MUST start at the very top of the
image! Otherwise, thin horizontal bands will not be selected. |
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| This is a different version,
with no transparency in the initial fill, and no feathering
on the selections, this will provide a very clear cut, opaque
set of rings. |
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Now we can take the images into Bryce. "Import"
the Ring .obj from the zip file, then click the small "M"
to edit its material. We wish the main colours and transparency to
come from our images, so click the buttons into DIFFUSE, AMBIENT and
TRANSPARENCY, as shown in the picture to the left. next click the
middle button on the bottom right, then the one on the top middle,
as shown by the arrows. This will tell Bryce to use a Picture texture.
Note: click the button on bottom right to select PARAMTERIC SCALED
as the mapping mode, this tells Bryce how to align the texture and
is very important. |
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Now you are in the Picture Editor! Click a blank spot
to put your new picture into, then select your chosen image file.
Your blank grey square now shows your image. If the alpha channel
was set up correctly, in the middle of the three pictures, you will
now see it as a black and white image. Black areas=tranpsrency, as
you can see from the pic above. |
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Now you need to adjust the settings to get
it to look just right, mess around to find your favourite
look:
Ambience adjusts the objects self illumination.
Specularity is bright highlights.
Metallicty and bump height aren't needed, as it is neither
metallic nor rough.
Transparency will adjust the overall transparency, and this
ring is meant to look thin and vapourous, so we set some
transparency.
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| To get the Alpha Channel to affect the rings,
to cut out areas we want transparent, click the small triangle
at the top of the Materials Lab. Blend Transparency must be
on. Cast and recieve shadows is up to you, whether it will take
shadows from objects, or cast some of its own, remember in space
shadows are peculiar, especially when dealing with truly MASSIVE
things like planetary rings. |
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| The Button to the top left of the little
area holding your picture, will let you edit the textures
position, rotation etc. You may wish to adjust its scale,
increasing or decreasing how much the pattern shows on the
ring, or how often it repeats. |
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This is the other texture I made, note the half black half
white button the arrow points to, this will INVERT that picture
below, so inverting the Alpha channel.
Look at the difference this does! Giving you a radically
different appearance, now there is more space in the rings,
than material.
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And here we can see the finished
results:
LEFT has transparency in the inital image, with feathering in
the Alpha channel giving a fine, partially transparent ring.
MIDDLE: Opaque, broad rings with clear well defined spaces.
LEFT: the Inverse of the middle ring, this one has very little
material and is mostly space! |
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I hope you found this tutorial of use! :)
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All original art, writing on this site, copyright of
Steven James, "Silverblade the Enchanter" ©2010
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