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ANTIQUE STEEL AND IRON IN VUE
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Steel and Rusty steel is a very useful material to
have available for your renders. For me as a fantasy fan, they are
common, but also for industrial, urban, sci-fi..well it can come
in handy ;)
Vue comes with a rusty steel, but frankly its
not that good. Its too much like a chrome ball bearing with
patched rust, or maybe a galvanized tincan. Usually when an object
rusts, the amount of rust, and over all oxidation varies highly,
they also are rarely very highly polished. Depending on how the
object has been exposed to moisture or corrosion, you can also see
rust amounts low down, in dips etc.
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Real world
iron and steel for centuries was NOT the smooth, highly polished *stainless*
steel we so often see today. It was usually hand made resulting in
hammer marks, large, very shallow indentations, dents from use etc,
except on the most expensive, highly polished work (in which case
they ground it down for many days).
I personally dont have enough info to work out how steel/iron
should reflect light and this set colours and so on, but you can come
up with some nice tweaks in Vue for a nice olde worlde
steel or iron. |
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First, lets make an antique looking steel.
Load STAINED SILVER, good start point.
Change the COLOUR production function, from Basic Repeater, to Filtered
Fractal, Cellular, Vornoi. Largest feature 10, smallest 0. Roughness
0.5.
Remove the link to Colour output. Add a Maths function: Multiply
(by about 0.25 or so)
Link this to Colour.
Now for the BUMP, add a texture node, and look for a texture. You
want something elongated, lined. Best one is actually some barks,
or if not make one using thin lines mostly in one direction, add
some small blotches, blur it all. Hand made iron/steel has patina
and lines form work/grain and folding.
Then set the SCALE of colour and Bump to 0.1
This should give a nice non-regular, look to the metal.
Set the Depth of the bump to about 0.85. Save your
metal material.
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Now we want to make a
good Rust material.
Load up the Rusting Steel Material. Problem with this is we only want
the rust, and rust is a features that pushes OUT from the surface,
not in. Rust eventual eats into metal, of course, but it "puffs"
up in crust when it forms...so you get pits where it has fallen away,
and puffs where it's forming.
Connect the BUMP to the COLOUR fractal function.
Remove the other functions (reflection and highlight).
Now Edit Reflection in the normal material editor, set it to 0.
Save your RUST material.
Note that altering the colour and highlight colour can lead to variations
on this theme. |
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Next step: make a new material, start with Antique steel, make
it a MIXED material, add the Rust material.
This is where it gets funky, adjusting the BLEND modes can have
very varying effects. Cubic bump makes thick blotchy rust, but stick
to normal, set blending to about 60% and you get a varied, weathered
rusted steel.
Also, you can set environment influences, OR use a texture to drive
Distribution function, that way you can get rust build up in only
specific areas etc.
And there you have it! :)
Note this same method can be used to make interesting corroded
bronze etc.
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