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RENDER SETTINGS
FOR VUE
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General guidelines for rendering with Vue
:)
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Optimizing renders for quality AND speed is tricky,
there's lots of variables, and everyone has favourite strategies.
Also, some scenes require different tweaks due to peculiarities
of that specific scene, so no "One" setting is perfect!
The range of standard settings Vue comes with
are ok-ish, but not perfect. It's best to use "User settings"
make and save settings for yourself. This is my own fave from
more trial and error tests, lots of errors... :p
Note, this is for large stills at high quality.
It's not the maximum quality, and it's not perfect for animation,
and it's NOT perfect for every scene!!
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My general use settings after some tests in
the previous week, at the start of this test, today (30-07-2009)
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- You do NOT need blurred reflections or transparency for most
renders, so turn 'em off. Unless maybe you have a close up of
a very reflective surface dominating the scene, ti's a waste,
and blurred reflections on materials is a huge waste of render
time, just use a bump map or dispalcement instead if you want
blurry reflections, unless you have special reasons.
- Depth of field. Are you using this? if not, turn it off. You
can easily render Depth of Field masks out anyway much faster,
using black and white materials for the entire scene's materials
to cut render times.
- Are you using motion blur, including wind on plants? if not,
turn off Enable Motion Blur. Likewise turn off Optimize Volumetric
Lights, unless you find it's needed.
- Optimize last render pass, turn off
- You don't need physically accurate caustics on most scenes
so turn 'em off. Underwater where waves throw light caustics
down below, or with glass objects refracting light onto another
surface is where you want such turned on. Say , some jars of
perfume on a sun-lit table they'd throw caustics onto the table,
that's when you'd want this turned on.
- Advanced Effects Quality normally you never need this higher
than 50%
- DPI, forget what folk go on about printing, in digital renders
you never need to mess with this, leave it at 72 DPI. For print,
the rule of thumb is, you need 300 pixels for each inch of high
quality printed image. You can always enlarge a large render
to a bigger size in Photoshop etc, provided it's of large enough
initial size to prevent "pixelization", for print
use. My renders at 1680x1050 can print up to 30" x 20"
and most lay folk won't see the difference.
- You generally don't need texture antialising except in Animations,
where turning that on and having it about 33% helps. So turn
it off unless needed.
- In the Anti-Aliasing options, Systematic provides very high
quality but is extremely slow, so turn it off unless you find
it's needed. Set Subrays per pixels ot minimum of 1 and maximum
of 8, with "regular sub pizel sampling" turned on.
This gives plenty of rays to get quality, some renders htough
you may need to increase that to 6 and 24. Quality threshold
90%
- Additonally, please note an important issue I raised in
another tutorial! If you are using several glass or similar
transparent materials (including water in transparent containers),
you must edit the "Trace Reflections Trace Transparency
Tab"!
this is because it sets a limit on the number of ray traces
through transparent materials, so, if too few, several sheets
of glass in front of each otehr will look odd, but a single
sheet should look jsut fine. So, normally, you don't need to
edit this.
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SOME RENDER COMPARISONS
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Note: render times are kinda of slow anyway because the scene
this is taken from, is inside a massive volumetric material object
enclosing much of the scene, which severely slows things down,
which is which I chose it for testing! ;)
I'm also using it, because the almost vertical wooden plank texture
causes bad anti-alias problems, look at the "jaggies"
near the mast on the left of the first pics.
This scene has a Standard Atmosphere, with Standard Light rig,
Soft shadows on Sun (2 degrees). No haze or fog at all (a peculiar
outer space setting). Render size 1680 x 1050. Those of course
impact render settings.
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#1
Rendered at the "Final" setting, 4 minutes time
taken.
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#2
Rendered at the "Superior" setting, 5 minutes
time taken. Antialiasing very slighlyl better than with
my settings as seen in
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#3
Rendered at the "Ultra" setting, 8 minutes time
taken.
Somewhat better than #2 but not much.
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#4
Rendered with my settings above, 4 minutes taken. You can
notice a slight but definate improvement.
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#5
This is at 90%Object Anti-Alias Quality Threshold .
Now I'm tweaking to get maximum effciency from now on in
this series, so I lower the minimum # of subrays
Thus, 4 minimum (rather than 6 in render above), 24 maximum
subrays so slightly less rays
7 mins to render! better than before!
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#6
This is at 95% Anti-Alias Quality Threshold
4 minimum, 24 max subray
12 mins to render! much better. Very good!
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#7
This is at 99% Anti-Alias Quality Threshold
4minimum, 24 max subrays so slightly less rays, 35 mins
to render! Extremely good.
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#8
This is what you get when you crank the Object Anti-Aliasing
Quality Threshold to 100%! massively better looking than
my 1st test, and better than 95%
but render time is 58 minutes for this little bit!!
4 times as long as 95% took, wow! But why is it almost twice
as long as 995%?!?!
1% seems to make a huge difference to this final render
time, lol
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Rendered at the "Ultra" setting, 8
minutes to render
Somewhat better than #2 but not much.
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This is at Advanced Effects Quality 50%, Object
Anti-Alias Quality Threshold at 90% .
Subrays 4 minimum, 24 maximum subrays so slightly less rays
7 mins to render
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Conclusion: Ultra quality took longer, but isn't
as good, the difference isn't huge but it is noticeable. Custom
settings were also faster to render. Therefor, custom setting
here, are better than Ultra.
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Image rendered at "Final", took 4
minutes.
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Image rendered at Object Anti-Aliasing Quality
Threshold to 100%, 4 minimum rays 24 maximum rays, 58 minutes.
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Conclusion: image quality is massively improved
by increasing Anti-Aliasing Quality Threshold above 90%.
IMHO for maximum smoothness of say, a portrait person's skin,
you'd want 99%. But where surfaces look better rough, say landscapes,
large objects like buildings, non-perfect vehicles, 90% is the
best compromise speed vs time. Also, too smooth actually looks
bad IMHO.
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Object Anti-Aliasing Quality Threshold 60%
Minimum rays 4, Maximum 24
Time 4 mins
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Object Anti-Aliasing Quality Threshold 60%
Minimum rays 4, Maximum 64
Time 4 mins
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Conclusion: increasing maximum number of rays
had no significant effect. There must therefore be enough maximum
rays at 24 for this scene to render well.
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Object Anti-Aliasing Quality Threshold 60%
Minimum rays 4, Maximum 24
Time 4 mins
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Object Anti-Aliasing Quality Threshold 60%
Minimum rays 24, Maximum 24
Time 7 mins
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Conclusion: increasing minimum number of rays
had no significant effect.
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Object Anti-Aliasing Quality Threshold 60%
Minimum rays 4, Maximum 24
Time 4 mins
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Object Anti-Aliasing Quality Threshold 60%
Minimum rays 4, Maximum16
Time 4 mins
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Object Anti-Aliasing Quality Threshold 60%
Minimum rays 4, Maximum 24
Time 4 mins
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Object Anti-Aliasing Quality Threshold 60%
Minimum rays 4, Maximum 8
Time 4 mins
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Conclusion: No difference between maximum 8
and 24 subrays, even when checked in Photoshop, for this image,
miminum 4, maximum 8 subrays is sufficient!
Also, since render time is same, approximately, it's the minimum
number of rays that's setting the bottom limit to render speed!
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95% Anti-Alias Quality Threshold
4 minimum, 24 max subray
12 minute render time
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95% Anti-Alias Quality Threshold
1 minimum, 8 max subray
8 minute render time
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95% Anti-Alias Quality Threshold
1 minimum, 8 max subray
8 minute render time
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Ultra default setting
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Conclusion: using 1 minimum ray maximum 8 rays, vs 4 minimum
max 24 subrays, makes no noticeable difference, and cuts time
at 95% AntiAlias Quality Threshold by 1/3rd
Custom setting is much better than Ultra setting at same time
to render.
Therefor, this is the best mix of speed versus quality for
this render!
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IDEAL RENDER SETTINGS FOR THIS IMAGE
For a "general purpose" higher quality render
setting than this, I'd increase maximum subrays to 16 and Quality
Threshold to 99%, but for most work, this is a good "standard"
:)
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NOTE:
Indoor renders with lots of radiosity bounces,
reflections, caustics etc, animations, and different render
sizes may well of course require different settings for best
effciency :)
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Another comparison, this with a more normal
scene, radiosity, plants, spectral sky, same image size 1680x1050.
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Superior Setting, render time 8 mins
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50% advanced effects Quality, Object AntiAliasing,
minimum 1 maximum 8 subrays, 95% quality thresshold, render time
15 minutes
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Conclusion: the custom settings are better,
not hugely, but definately noticeable when compared in Photoshop.
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Paula Sanders worked away on similar tests for her own renders
and found other interesting tweaks and info :)
http://www.perpetualvisions.com/new-articles/render-settings/renders.html
Note that she found that if you use texture antialiasing, keep
it as 75% or so, because render times lengthen when it's
used at lower settings! You'd expect the opposite, but hey, life,
or art, is rarely so simple, eh? ;)
Thanks to Paula for her work! :)
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I hope you find this of use! :)
All original art, writing on this site, copyright of
Steven James, "Silverblade the Enchanter" ©2012
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