#59: SHADOWS & LIGHT (Vue)
#58: ADVANCED DIRT MAPPING (Vue)
#57: SSS IN VUE 9, AND THE "SPECKLE" PROBLEM
#56: THE DEVIL IS IN THE DETAIL OF ART
#55: FIXING POSER CLOTHING
#54: MAKING "FOREST WAR - GOBLIN SHAMAN"
#53: MAKING A STUDIO RENDER FOR VUE
(and other apps)
#49: NEBULA MKIII (Vue)
#48: RENDER SETTINGS FOR VUE (Vue)
#47: POSTWORK - MAKING A RENDER INTENSE (Any)
#46: MAKING RIVERS THAT FOLLOW TERRAIN HEIGHTS (Vue or Bryce)

NEBULAE MAKING VERSION #3

An update on an earlier tip on making nebulae for space scenes :)

Now, you can use other fractals of course, as the Graeiny was added in 7.5 Infinite I believe, it's just rather nice for this :)

By using metablobs or double sided terrains, you can create quite nice structures, and they can be multi-coloured.


Here is how I made the "Phlogiston" for Spelljammer, a fantasy space setting, where a rainbow coloured, gas-like material lies between Solar Systems.
 

I hope you find this of use! :)

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All original art, writing on this site, copyright of Steven James, "Silverblade the Enchanter" ©2012