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MAKING BLOOD
SPLATTERED FLESH IN VUE
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Although this tutorial is about a specific
image used as a Material Layer in Vue, the same principles can be
used for many other images to create tattoos, dirt etc on objects
:)
And I describe a method to make procedural bloodstains as well. |
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"Ron" is a well known Photoshop brush and image maker,
he makes fantastic stuff which I can't recommend highly enough
:)
I get his stuff from DAZ3D, but I believe he also sells on Rendo
and on Content Paradise?
This is his catalogue on DAZ3D:
http://www.daz3d.com/i/shop/artistlist?artist=486918&_m=d
Anyway, I'm working on a series of fantasy scenes, ultra-violent
stuff: well when you have swords whacking away,
blood & gore are an unavoidable result you know! :p
So, since Vue lets you use layers on materials...it's relatively
easy to add blood splatters to anything using layers over
the main material. There's several ways to do this, there are
even a "default skin shader" and "bloodstains"
materials that come withVue I believe, that you can combine ot
make a sutable gory skin! ;)
I'll include details on this at end of this chapter, but I honestly
can't recall where I got these mats, I have a huge colection of
bought,
collected & given mats, so I hope it's ok with original creators
:)
you start out with a default material, red plastic, which is good
to work from for blood, then select your image, in this case,
one of Ron's "blood" photoshop files...but that's where
the trouble starts!
1) Ron saved the files with the layer set as "Multiply",
which is perfect when you want to apply it OVER an existing texture
in
Photoshop itself...but Vue cannot use it at all because it's set
to Multiply! Vue can only use images with normal layer attributes.
2) Because Ron added highlights to the blood images, when used
as a layer in a 3D image you get ugly white lines etc around the
blood.
took me a while to work out that these 2 issues were the cause
of problems, lol!!
the images come with an Alpha channel to cut out transparency,
and I initially thought that was the cause, but it wasn't, it's
just
the red blood having whitish highlight shows up terribly in 3D
when applied as a seperate layer. It works perfectly well though
when applied in Photoshop on top of an existing texture.
accompanying image shows this, note the white Outlines!
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So what I had to do, was go into Photoshop,
- Make a new layer under the "blood", give it a darkish
red colour, RGB 79/1/6. This will get rid of the "white
edging"
The "blood" layer is still set to "multiply",
so it blends into the dark red layer below, getting rid of the
highlights!
- You have to make a selection of the trannsparency of the blood
layer, and save it as alpha channel when you do this as the
size reduction etc will destroy the old one, you need the alpha
channel for transparency
- then flatten the image to get rid of layers
- then reduced the size of the image, by 1/3rd, original is
massive like 3600 x 1200 and thus too large really, so unless
you're doing huge renders, it's a waste of resources.
- finally saved out as a new .psd file, so it kept the transparency
alpha selection.
- Imported into the "blood/red plastic layer in Vue as
main image.
- it's too dark because of the dark red layer used ot get rid
of the highlights, but that's easy to fix:
in material editor, Color & alpha tab
Select Color Blend and Color Mask
Set Blend With Color to about 35%
Set the Color Blend swatch to RGB 255/17/22
now when you render, it should be fine! :)
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Please note, for thosed who do not have Ron's "Blood",
you can make your own images in Photoshop of course, or use a
procedural mat.
In Photoshop, if you use the original texture as a guide, you
can get very specific about where you wish the blood to be.
Make a Greyscale image to do this, this you then use to drive
the Alpha of the material layers.
For a procedural mat, you could use a fractalor noise function
to drive the ALpha of a layer of "Red Plastic" to make
blood stains, you want, usually, to increase the length of the
Y axis of stain materials in some pat of the funciton or material
editor main section, to make it look like the material is dripping.
FOr mroe precise looking blood, you cna darken the "Red Plastic",
even add bump or Transluency.
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I came up with a blood spattered flesh mat using existing materials
by the way, which may help folks who don't have Ron's Blood :)
Now, I do not know where I got "Default Skin Shader.mat"
and "Bloodstains.mat", I don't recall if they are default
mats, or I bought 'em or what as I have a HUGE amount of mats
and if folk don't save them with personal info, or in neat, specific
named collections, I have no clue where I got 'em from, sorry
:/
(Hence I try and always save my own mats with my own info!
I hope the original creators don't mind me explaining this use
of their creations :)
Been collecting mats since Vue5, lol, and many folk have been
kind enough to give me experimental mats, too, often when helping
'em with their mats :)
Anyway, by using the "bloodstains" mat as a material
layer, using the material's own color map to drive the alpha function,
then use a filter to tweak the Alpha channel, you get nice gory
blood spatters! ;)
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I hope you find this of use! :)
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