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NEBULAS
How to make good nebulas in Vue for
space scenes
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| Nebulas are iconinc parts of space imagery, thanks to Hubble,
however, you'd rarely see them so large and detailed in real space,
unless you were close to them, as a note. |
| Nebulas in space are giant clouds of gas lit up by stars,
stars being born or stars exploding and dying. This tutorial is a
good way to make the more "common" nebulae, nebula left
by supernovae have precise shapes and are very different, so we'll
make large, irregular, patchwork clouds of glowing gas! |
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How to do this in Vue is to make 3 large
spheres, the material will be applied to these and surround our
camera, so allowing our camera to move if need be and not look odd,
as it would with flat surfaces, also you can rotate the spheres to
get a suitable piece of material in front of the camera for rendering.
These nebula are random, so you will need to rotate the spheres to
get a pleasing look. It also means you can save these and re-use them
frequently with little work! ;)
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The reason why I suggest using THREE spheres, is so you can use different
coloured nebula, to layer them, so you can get different blending.
Colours are entirely up to you, go check space pics for what you like:
blues and orange/red are common, along with pure black from vast clouds
of dust nebulas. With three spheres you can thus layer images, superimposing
different nebula in front or behind of each other. It's important
to remember that dust nebula must be in front of other objects,
like other nebula, for you to see them. Similarly,
very distant things, like galaxies, should be beyond
the nebula, compare pictures 1 and 4 for this aspect. Planets, space
ships and asteroids should be closer.
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To make a nebula in Vue, start with a sphere, make it pretty large,
4,000 units or so in size, it doens't have to be big but it helps
later if you wish to animate the scene. Load a standard cumulous cloud
material, they are a good starting point. Next, pick a colour...in
my following example I use New Orleans Blue from the Day Time colour
gradients, Orange the Sunset color gradients for the red nebula, and
a pure black for dust nebula.
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Real nebula do not cover the whole of space, indeed, they tend to
clump into certain areas, so to simulate that, you want a transparent
material which shows very little actual material (unless you want
a massive nebula), and varying degress of transparency: thus cumulous
cloud materials are good starting points. Totally opaque nebulas wouldn't
look good, usually. Similarly it must be remembered that nebula glow
in real life, lit up by stars inside them, thus you should make the
material luminous in the function editor, I would
not recommend using glow, though you may find that useful.
Also, you must make sure the material is set to OBJECT PARAMETRIC
mapping, so no matter how you scale your nebula spheres, the material
will still stay in the same ratio and appearance.Dust clouds aren't
true nebula, but they show up very well against true nebula, like
the "Horse head Nebula". Don't make dust clouds cover too
much area, without reason.
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Settings I used for the blue nebula
for this one I combined two functions to give more
variance. I'd recommend using differing settings for different nebula,
so they don't look too similar. I made the red nebula
to cover less area than the blue, and the dust nebula
to be even smaller in area.
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For a final, nice effect, you can add specific, bright stars, to
make it look more lively. Add some point lights,
now, you can set them soft and leave close to the camera, "faking"
their distance, or you can move them way back in the scene but that
may mean having to up their power.
Unless you want these to light the scene, edit their light settings
so they do NOT affect anything in the scene as that would tak emore
render time etc. Distant stars would not light up a scene, unless
sort of close (like a binary star). Edit the lens flare on these,
remove reflections unless needed or you get to much of them reflecting
and mkaing a mess. Tweak the settings of the lens flare, as distant
stars, their power should be lower.
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And there you have a lovely, re-usable space scene and materials
you can have a lot of fun with! :)
Thanks to Monsoon from 3dcommune.com
who inspired this. |
BLUE NEBULA (1)

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BLUE AND RED NEBULAS (2)

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BLUE, RED AND DUST NEBULAS (3)

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MAKE SURE VERY DISTANT OBJECTS ARE BEYOND THE
NEBULA (4)

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ARRANGING THE SPHERES TO SURROUND
THE CAMERA (5)
NOTE: Dust should be in front of other nebula so it occludes them,
acting as a sort of shadow.

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MATERIAL SETTING LUMINOUS AND OBJECT PARAMETRIC
(6)

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FUNCTION SETTINGS I USED FOR BLUE
NEBULA (7)

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FUNCTION SETTINGS I USED FOR BLUE
NEBULA (8)

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FUNCTION SETTINGS I USED FOR BLUE
NEBULA (9)

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FUNCTION SETTINGS I USED FOR BLUE
NEBULA (10)

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FUNCTION SETTINGS I USED FOR BLACK
DUST NEBULA (11)

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FUNCTION SETTINGS I USED FOR
RED NEBULA (12) 
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HOW THE THREE NEBULAE LOOK

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USING POINT LIGHTS FOR STARS (13)

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All original art, writing on this site, copyright of
Steven James, "Silverblade the Enchanter" ©2012
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